These final tweaks are covered in the Viva New Vegas instructions in ‘Before You Begin Playing’ and ‘Frequently Asked Questions’ and should only take a few moments to work through. If you’ve got an ultrawide or high refresh monitor there’s a couple tweaks you’ll need to make to get those playing nice.For maximum performance, you’ll have to use the Mod Organizer’s INI Editor function to set your number of CPU cores.⭐To install Viva New Vegas: Just go to the Viva New Vegas instruction page here and do what it tells you to the letter.Įven after everything is downloaded and playable, there’s a couple extra tweaks: Purists can stick to the other setups, of course. Personally my recommendation goes to Wasted Vegas, and I feel Fallout 4 players will feel more at home with it too. Nothing individually dramatic, but it adds up a slightly tougher, richer game with more interesting combat. Expect more quality-of-life improvements, rebalanced loot, more roaming NPCs and some minor cut content restored. You can see the basic changes made by Sawyer on the Fallout Archive wiki here, but there’s a bundle of additional modules here in Wasted Vegas. □□□ Viva Wasted Vegas: An expanded 63-mod set built on the foundation of the JSawyer mod, a general rebalance originally created by New Vegas director Josh Sawyer himself, and now maintained by modder ‘PushTheWinButton’. For players who want to experience the game as it would have been, given months of extra work. □□ Viva New Vegas: Weighing in at 43 mods, this is all the bug-fixes, some quality-of-life tweaks but minimal gameplay changes overall. It’s primarily designed for modders who want a cleaned and optimized base for new projects. □Viva Basic Vegas: A skimpy 15-mod package offering bare minimum changes. No matter what options you pick, you’re getting a smoother, more stable New Vegas. To quote the description: "Viva New Vegas is a Lite Modlist that tries to stay as close as possible to vanilla, but fixes as many bugs as possible, optimize the performance and add in some quality of life features without being intrusive." In my experience, it does the job right. A very edgy name for a kindly soul that is going to save you hours of time. Viva New Vegas, maintained by TDarkShadow. Enter Wabbajack, an ‘automated Modlist Installer’, normally used for overhauling the likes of Skyrim and Oblivion, but in this case, we’re going to to be using the one and only NV list on the site: Getting New Vegas fighting fit for 2022 is a (relatively) simple process, if you’re willing to put your initial mod setup in someone else’s hands. Which, incidentally, also has not been necessary so far.(Image credit: Viva New Vegas) Essential mods for the newest New Vegas possible (The Easy Way) Beyond that, all the crazy overblown energy weapon deaths seem to work fine, and the weapons themselves look as gorgeous as ever.Īm I missing something stupid? Are there clipping issues that should be bothering me but aren't because it's-Gamebryo-and-I-mean-come-on-seriously? Am I somehow forgetting dozens of animations that I used to love, and someone in this thread will remind me of them, and then I'll miss them and feel bad? Am I just incredibly lucky that the game hasn't completely shat the bed yet? I ask, because I know that for many players - especially laser dweebs like me - EVE is a must-have, and I'm sure that some folks would take the gamble on a clipping shoulder stock, or a millimeter or two of iron sight compensation. I am currently about 40 hours into play, and the only issues I have noticed at all, are a weird yellow smudge on the rear sight of the assault rifle/alloy assault rifle from OA, and a wimpy hiccup sound for A3-21's Plasma Rifle. <3) mod I tried with 3.x, despite my assumptions that it would take a giant dump as soon as I tried to start a new game. It was the very first (maybe second, after the cleaned up NMC - SO MANY additional thanks to Roy for that. I have seen it written in a few different places on this forum that EVE - Essential Visual Enhancements is incompatible with 3.x due to weapon meshes and animations, and I'm curious exactly what those incompatibilities are.
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