After you’re no longer running the risk of becoming yet another corpse floating around, you can start planning on building your own seabase, and that’s when the fun really begins. Your escape pod is in shambles, your survival kit is very limited, and you need to quickly grab a few resources in order to build a repair kit, a radiation-proof suit and a “seaglider”. The beginning of the game is a bit slow-paced and very objective-focused, reminding me a bit of the first moments of No Man’s Sky (also known as the only good moments in No Man’s Sky). You’ll also have to figure out a complex and detailed subplot about ancient precursor species who once lived on said planet. You’re a spaceship crash survivor, and you have a set objective to figure out not only how to survive in this aquatic environment, but also how get the heck off of the planet you’re stranded on. You’re not just some random person stranded in the middle of the ocean like a cyberpunk version of that one Tom Hanks role where he befriended a volleyball. Most importantly, Subnautica gives you a story, and one worth caring about. The map isn’t immense, it’s actually just a few square miles in size, and not infinite. The map isn’t randomly generated with each new gameplay, it’s just one set location. TL DR maps would make the game more fun and are logical to have from an immersion point of view.Subnautica does things differently when it comes to survival gaming clichés. In fact I'd consider it myself if I somehow manage to find enough time to do that kind of stuff.)Īnyway, thank you if you read all the way through this wall of text! What are your opinions on the matter? ) It's nothing that can't be done through a lot of tedious pen-and-paper work! (Or ya know, somebody could totally write a little tool for that. automatically indicate the biome on the map when you visit a new place, maybe keeping track of where you've already been, or even automatically indicate wrecks/pods when the player goes near them. Ideally a little automation would be simply amazing. If you give me the ability to just draw on a map based around a beacon and place some simple markers and/or annotations where I want to I'd be a happy man. IMO, a rudimentary manual (or slightly automated) in-game map would make the entire game more enjoyable. In the light I usually play in it would even be difficult to see the paper! Nobody * wants to keep track of all that stuff in their head either. Any mathematically-inclined individual stuck on an alien planet with beacons this precise and a compass would figure out the same thing! Why not just include something like that in the game? Nobody * likes to do paperwork while gaming. This does not break immersion in any way. So obviously we CAN create our own little map on a piece of paper (either as soon as you have the compass unlocked or with just 2 (3) beacons if you're not scared of a little math). No computer, debug menu or cheating required! Just good old exploring and keeping track on a piece of paper. 500m NE from pod 5) Just take a piece of paper and you can keep a map for yourself marking any wreck, biome, agressive-looking bastard of a seacreature, or stunning views. and the things you still have left to explore! Theoretically we even have all the components required for a very rudimentary map available to us! With just a beacon and a compass you have all the information required to uniquely identify your position relative to the beacon. Having a map would make it much easier to keep track of the things you have already seen. So far it's been fun for me to go around looking for new things anyway but I can imagine a lot of people would give up much faster, making them miss a significant part of the game. It's rather annoying to keep passing the same wrecks over and over again! At the same time, there's plenty of stuff I have yet to explore in the game. A lot of the wrecks rather look alike, so whenever you pass by one you are almost forced to check it to make sure I didn't already check it. Why should we have a map? Well, after you've been exploring for a while, looking at the sights and finding treasure, you (or at least I) lose track of where you've been exactly. I can't wait for the game to be "finished", if it gets much better I might have to get ill again to get sufficient time off from work to play after release. The scenery is just stunning, the concept excellent and gameplay is mostly great. This game is by far one of the best games I've played in a while and I'm going to recommend to everyone and their cat. I'm currently ill and forced to stay home so there has been a lot of Subnautica. Obviously the aim of the game is to make the player explore and find stuff on their own, which is absolutely great.
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